![]() ![]() These control problems could have been easily solved if PopCap had just allowed the stone frog to move between lilypads or along fixed routes. Facing off against bosses or playing on those aforementioned new level types reveals just how cumbersome Revenge! can be. In general, though, the increased accuracy and responsiveness of the stylus makes this version a lot easier to play than the home console iterations. Movement requires you to touch and drag your stone frog, which then releases the ball when you finish moving, which leads to plenty of inadvertent ball-firing. Two new level types have also been introduced for Zuma’s Revenge!: dual lilypad levels that allow you to jump between two pads, and horizontal or vertical track levels that let you move along a fixed line while firing.īoth new additions make a pleasant change to how you approach a level, but they're incredibly awkward to play, thanks in part to some rather clumsy controls. Clear enough balls and you’ll achieve a state of ‘Zuma’ and no more balls will appear, allowing you to mop up what remains. String theoryĪs with previous Zuma games, the gameplay revolves around matching three coloured balls (or stones) in order to make them disappear. You then make your way through a series of ball-matching levels to defeat five different tiki gods before facing off against the evil god of the island, Zhaka Mu. You, playing as a stone frog, wash up on a tropical island that boasts caves, jungles, and a volcano. ![]() The result is pretty much exactly what you’d expect. Despite appearing on practically every device capable of playing games, the studio has somehow avoided ever producing a stinker.Īfter much delay, PopCap has finally brought the ball-firing joy of Zuma’s Revenge! to the best-selling handheld device in the world. PopCap is the king of creating simple and addictive titles. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |